Orc Rising is a 3d, Orcs vs Humans, real-time strategy game created using a custom built XNA framework. Featuring a 5 level story campaign and Skirmish mode, containing light blood and violence, the game was targeted at experienced strategy gamers.
As producer and lead artist (again) for our final year game project it was my responsibility to organise the project, set milestones, conduct weekly meetings and presentations, on top of keeping up with my own deliverables in the art department. One of my main art jobs was to create 3d character models, then to texture, rig and animate them ready for game. Others jobs included; user interface creation, promotional material creation, level asset placement/scripting and eventually, towards the end, I also had to take over level design and re-design them entirely from scratch.